[−][src]Module rust_action_heroes::audio
Structs
Sounds | The Sounds struct holds all of the sound effects (again, only one) and if sound is muted. |
Constants
MOVE_SOUND | The path to our sound file is hard coded because there is only one. I'm sure if we had more sounds to deal with there would be some way of cataloging and loading them. |
Functions
initialize_audio | Inserts our Sounds struct into the world so we can access it as a resource later. |
load_audio | Loads a given audio file and returns a handle. |
play_move_sound | Helper function to play the move sound. We use this in the MoveSound System. |
toggle_mute | Another helper function to toggle global mute. |