[−][src]Function rust_action_heroes::entity::make_exit
pub(crate) fn make_exit(
world: &mut World,
sprite_sheet_handle: &Handle<SpriteSheet>,
(x, y): (i16, i16)
) -> Entity
Makes the level exit.
pub(crate) fn make_exit(
world: &mut World,
sprite_sheet_handle: &Handle<SpriteSheet>,
(x, y): (i16, i16)
) -> Entity
Makes the level exit.