[−][src]Function rust_action_heroes::entity::make_keys
pub(crate) fn make_keys(
world: &mut World,
sprite_sheet_handle: &Handle<SpriteSheet>,
key_coordinates: Vec<(i16, i16)>
) -> Vec<Entity>
Makes all the keys in the level.
pub(crate) fn make_keys(
world: &mut World,
sprite_sheet_handle: &Handle<SpriteSheet>,
key_coordinates: Vec<(i16, i16)>
) -> Vec<Entity>
Makes all the keys in the level.