[−][src]Function rust_action_heroes::lib::load_sprite_sheet
pub(crate) fn load_sprite_sheet(
world: &mut World,
sprite_img: &str,
sprite_key: &str
) -> (Handle<SpriteSheet>, ProgressCounter)
I think this was basically copy-pasted from the Amehtyst docs.
Except the Ametyst docs omit the use of ProgressCounter which I actually like using.
Don't forget to tip your ProgressCounters kids.