[−][src]Struct rust_action_heroes::system::move_sound::MoveSoundSystem
MoveSound System plays a sound when anything moves.
It's got a bug where if multiple entities move, it plays the move sound multiple times over itself. That's probably trivial to fix; just skip playing the sound after the first time we play it.
Fields
reader: ReaderId<MovementEvent>
Implementations
impl MoveSoundSystem
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pub(crate) fn new(reader: ReaderId<MovementEvent>) -> Self
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Trait Implementations
impl<'s> System<'s> for MoveSoundSystem
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type SystemData = (Read<'s, AssetStorage<Source>>, Read<'s, EventChannel<MovementEvent>>, ReadExpect<'s, Sounds>, Option<Read<'s, Output>>)
The resource bundle required to execute this system. Read more
fn run(&mut self, (storage, events, sounds, audio_output): Self::SystemData)
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fn running_time(&self) -> RunningTime
fn accessor(&'b self) -> AccessorCow<'a, 'b, Self>
fn setup(&mut self, world: &mut World)
fn dispose(self, world: &mut World)
impl<'system_desc_a, 'system_desc_b> SystemDesc<'system_desc_a, 'system_desc_b, MoveSoundSystem> for MoveSoundSystem
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fn build(self, world: &mut World) -> MoveSoundSystem
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Auto Trait Implementations
impl !RefUnwindSafe for MoveSoundSystem
impl Send for MoveSoundSystem
impl Sync for MoveSoundSystem
impl Unpin for MoveSoundSystem
impl !UnwindSafe for MoveSoundSystem
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
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D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
fn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
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M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into(self) -> D
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Any for T where
T: Any,
T: Any,
fn get_type_id(&self) -> TypeId
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Event for T where
T: Send + Sync + 'static,
T: Send + Sync + 'static,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Resource for T where
T: Any + Send + Sync,
T: Any + Send + Sync,
impl<'a, T> RunNow<'a> for T where
T: System<'a>,
T: System<'a>,
fn run_now(&mut self, world: &'a World)
fn setup(&mut self, world: &mut World)
fn dispose(self: Box<T>, world: &mut World)
impl<'a, T> RunWithPool<'a> for T where
T: System<'a>,
T: System<'a>,
fn setup(&mut self, world: &mut World)
fn run(&mut self, world: &'a World, &ThreadPool)
fn reads(&self, reads: &mut Vec<ResourceId>)
fn writes(&self, writes: &mut Vec<ResourceId>)
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn is_in_subset(&self) -> bool
unsafe fn to_subset_unchecked(&self) -> SS
fn from_subset(element: &SS) -> SP
impl<T> Supports<T> for T
impl<'s, S> SystemExt for S where
S: System<'s>,
S: System<'s>,
fn pausable<V>(self, value: V) -> Pausable<S, V> where
V: 'static + Send + Sync + Default + PartialEq<V>,
V: 'static + Send + Sync + Default + PartialEq<V>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,