[][src]Function rust_action_heroes::system::movement_solver::add_all_pushed

fn add_all_pushed(
    move_queue: &mut VecDeque<MovementEvent>,
    delta: &Position,
    movables: &ReadStorage<Movable>,
    positions: &ReadStorage<Position>,
    entities: &Entities
) -> HashSet<MovementEvent>

Given a queue of movement events, determines which entities will be pushed. Think Crates, Keys, other characters, etc.