[−][src]Function rust_action_heroes::system::movement_solver::add_all_pushed
fn add_all_pushed(
move_queue: &mut VecDeque<MovementEvent>,
delta: &Position,
movables: &ReadStorage<Movable>,
positions: &ReadStorage<Position>,
entities: &Entities
) -> HashSet<MovementEvent>
Given a queue of movement events, determines which entities will be pushed. Think Crates, Keys, other characters, etc.