[−][src]Struct rust_action_heroes::assets::game_level::GameLevel
Tracks all metadata about a level necessary to construct it when the level starts.
Fields
dimensions: (i16, i16)
characters: CharacterPlacement
exit: (i16, i16)
crates: Vec<(i16, i16)>
walls: Vec<(i16, i16)>
floors: Vec<(i16, i16)>
locks: Vec<(i16, i16)>
keys: Vec<(i16, i16)>
switches: Vec<(i16, i16)>
doors: Vec<(i16, i16)>
Trait Implementations
impl Asset for GameLevel
[src]
const NAME: &'static str
[src]
type Data = Self
The Data
type the asset can be created from.
type HandleStorage = VecStorage<Handle<GameLevel>>
The ECS storage type to be used. You'll want to use DenseVecStorage
in most cases.
impl Clone for GameLevel
[src]
impl Debug for GameLevel
[src]
impl Default for GameLevel
[src]
impl<'de> Deserialize<'de> for GameLevel
[src]
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
[src]
__D: Deserializer<'de>,
impl Eq for GameLevel
[src]
impl Format<GameLevel> for LevelFormat
[src]
fn name(&self) -> &'static str
[src]
fn import_simple(&self, bytes: Vec<u8>) -> Result<GameLevel, Error>
[src]
fn import(
&self,
name: String,
source: Arc<dyn Source + 'static>,
create_reload: Option<Box<dyn Format<D> + 'static>>
) -> Result<FormatValue<D>, Error>
&self,
name: String,
source: Arc<dyn Source + 'static>,
create_reload: Option<Box<dyn Format<D> + 'static>>
) -> Result<FormatValue<D>, Error>
impl PartialEq<GameLevel> for GameLevel
[src]
impl Serialize for GameLevel
[src]
fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error> where
__S: Serializer,
[src]
__S: Serializer,
impl StructuralEq for GameLevel
[src]
impl StructuralPartialEq for GameLevel
[src]
Auto Trait Implementations
impl RefUnwindSafe for GameLevel
impl Send for GameLevel
impl Sync for GameLevel
impl Unpin for GameLevel
impl UnwindSafe for GameLevel
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
[src]
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
fn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
[src]
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into(self) -> D
[src]
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Any for T where
T: Any,
T: Any,
fn get_type_id(&self) -> TypeId
impl<T> AnyEq for T where
T: PartialEq<T> + Any,
T: PartialEq<T> + Any,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> Clone for T where
T: Clone,
[src]
T: Clone,
impl<T> Config for T where
T: for<'a> Deserialize<'a> + Serialize,
T: for<'a> Deserialize<'a> + Serialize,
fn load<P>(path: P) -> Result<T, ConfigError> where
P: AsRef<Path>,
P: AsRef<Path>,
fn load_bytes(bytes: &[u8]) -> Result<T, ConfigError>
fn write<P>(&self, path: P) -> Result<(), ConfigError> where
P: AsRef<Path>,
P: AsRef<Path>,
fn load_no_fallback<P>(path: P) -> Result<Self, ConfigError> where
P: AsRef<Path>,
P: AsRef<Path>,
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
[src]
T: for<'de> Deserialize<'de>,
impl<T> Event for T where
T: Send + Sync + 'static,
T: Send + Sync + 'static,
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ProcessableAsset for T where
T: Asset<Data = T>,
T: Asset<Data = T>,
impl<T> Resource for T where
T: Any + Send + Sync,
T: Any + Send + Sync,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> Serialize for T where
T: Serialize + ?Sized,
[src]
T: Serialize + ?Sized,
fn erased_serialize(&self, serializer: &mut dyn Serializer) -> Result<Ok, Error>
[src]
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn is_in_subset(&self) -> bool
unsafe fn to_subset_unchecked(&self) -> SS
fn from_subset(element: &SS) -> SP
impl<T> Supports<T> for T
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T> TryDefault for T where
T: Default,
T: Default,
fn try_default() -> Result<T, String>
fn unwrap_default() -> Self
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
[src]
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,